Introduction
MikuMikuDance, or MMD, is a free 3D animation software developed by Yu Higuchi as a promotional element for fans of the Sony/Sega Vocaloid product. Featuring a high-style Japanese feel, MMD has caught-on around the globe with tens of thousands of users and millions of MMD videos uploaded world-wide. The MMD program was introduced in Japan about 2007, without an English translation until 2010. The Japanese MMD Community is very strong and very active. They created a masterful collection of models, accessories and techniques for which all users today are most grateful!
MMD allows users to import 3D models into a virtual space that can be moved and animated accordingly. The positioning of the 3D figures can be easily altered, the facial expressions can be changed (as long as the model has morphs to use), and motion data can be applied to the model to make it move. Along with these functions for models, accessories, stages, and backgrounds can be added to create an environment, and effects such as lens flares and AutoLuminous (an effect that makes things glow and light up) can be applied as long as the plugin is installed into the interface. Sound and music can also be added to create music videos, short films, and fan-made stories.
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In this article, I will guide you through the steps of downloading, installing, and using MMD on your Windows computer. I will also provide you with some useful resources and tips to help you get started with your own animations.
Downloading MikuMikuDance
Where to download MikuMikuDance?
The official website of MMD is , where you can find information about the software, updates, FAQs, and links to other related websites. However, the website is mostly in Japanese, so you may need to use a translator tool to navigate it.
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The latest version of MMD as of this writing is MMD 9.32, which was released on December 10th, 2019. You can download it from , a website that offers tutorials and articles for MMD users. There are two versions of MMD 9.32 available: one for 32-bit
As you can see, MMD does not require a very powerful computer to run, but having a better CPU, more RAM, and a newer graphics card can improve the performance and quality of your animations. You also need to have DirectX 9.0c or higher installed on your computer, which is a collection of APIs that enable multimedia and gaming applications. You can download DirectX from .
Another software package that you need to install is the .NET Framework 4.0, which is a development platform that provides various services and libraries for MMD. You can download it from as well.
Finally, if you want to use some advanced features of MMD, such as effects and plugins, you need to install the LAV Video Decoder, which is a DirectShow filter that supports various video formats and codecs. You can download it from , where you can also find the latest updates and releases. Using MikuMikuDance
How to load models, accessories, stages, and effects?
Now that you have downloaded and installed MMD and the necessary software, you are ready to start using it. The first thing you need to do is to load some 3D objects into the program. These can be models, accessories, stages, or effects. Models are the characters that you can animate, such as Hatsune Miku, Kagamine Rin, or Megurine Luka. Accessories are items that you can attach to models or place in the scene, such as guitars, hats, or glasses. Stages are the backgrounds that set the mood and environment for your animation, such as a concert hall, a classroom, or a forest. Effects are visual enhancements that add realism and style to your animation, such as shadows, lighting, or particles.
To load a 3D object into MMD, you need to click on the corresponding button on the main menu bar. For example, to load a model, you need to click on the Model Manipulation Panel (M) button, which looks like a human figure. This will open a window where you can browse your computer and select a model file. The model files usually have the extension .pmd or .pmx, which stand for Polygon Model Data and Polygon Model eXtended respectively. These are the native formats of MMD models, which contain information about the shape, texture, bones, and morphs of the model.
Similarly, to load an accessory, you need to click on the Accessory Manipulation Panel (A) button, which looks like a star. This will open a window where you can browse your computer and select an accessory file. The accessory files usually have the extension .x, which stands for DirectX Model. These are the native formats of MMD accessories, which contain information about the shape and texture of the accessory.
To load a stage, you need to click on the Background (B) button, which looks like a mountain. This will open a window where you can browse your computer and select a stage file. The stage files usually have the extension .x as well, but they are different from accessories in that they are not attached to any model and they cover the entire background of the scene.
To load an effect, you need to click on the MMEffect (MME) button, which looks like a magic wand. This will open a window where you can browse your computer and select an effect file. The effect files usually have the extension .fx, which stands for Effect File. These are the native formats of MMD effects, which contain information about how to render and apply the effect to the scene or a specific object.
Once you have loaded some 3D objects into MMD, you can see them in the main window of the program. You can use your mouse to rotate, zoom in/out, and move the camera around the scene. You can also use the buttons on the bottom right corner of the window to switch between different camera modes: Camera (C), Light (L), Bone (V), and Morph (F). Camera mode lets you adjust the position and angle of the camera. Light mode lets you adjust the direction and color of the light source. Bone mode lets you select and move individual bones of a model. Morph mode lets you change facial expressions and other features of a model.
You can also use the panels on the right side of the window to manipulate 3D objects in more detail. For example, you can use the Model Manipulation Panel to change the name, position, rotation, size, opacity, and display mode of a model. You can use the Accessory Manipulation Panel to change the name, position, rotation, size, opacity, and parent of an accessory. You can use the Background Panel to change the color and brightness of the background. You can use the MMEffect Panel to enable or disable effects and change their parameters.
How to create animations and motion data?
One of the main features of MMD is the ability to create animations and motion data for 3D objects. Motion data is a file that contains information about the position, rotation, and movement of bones and morphs over time. You can create motion data by using keyframes, interpolation curves, and motion files in MMD.
A keyframe is a point in time where you specify the state of a 3D object. For example, you can create a keyframe at frame 0 where a model is standing still, and another keyframe at frame 60 where the model is waving its hand. MMD will automatically fill in the frames between the keyframes with smooth transitions, creating an animation.
To create a keyframe, you need to select a 3D object and move it to the desired position and orientation. Then, you need to click on the Register (R) button on the main menu bar, which looks like a red circle. This will register the state of the 3D object as a keyframe on the selected frame. You can use the slider on the bottom of the window to change the current frame.
You can also use the Frame Manipulation Panel (FMP) on the left side of the window to edit keyframes. The FMP shows a timeline of keyframes for each 3D object in the scene. You can use the FMP to copy, paste, delete, move, or select keyframes. You can also use the FMP to change the interpolation curve of a keyframe.
An interpolation curve is a graph that shows how the transition between two keyframes is calculated. For example, you can use an interpolation curve to make a movement faster or slower, or to make it ease in or out. You can access the interpolation curve editor by right-clicking on a keyframe in the FMP and selecting Edit Interpolation Curve. You can then adjust the shape of the curve by dragging the control points.
Another way to create motion data is to use motion files that are already made by other users or yourself. Motion files are files that contain motion data for one or more 3D objects. They usually have the extension .vmd, which stands for Vocaloid Motion Data. You can load a motion file by clicking on the Load Motion Data (L) button on the main menu bar, which looks like a folder with an arrow. This will open a window where you can browse your computer and select a motion file. You can then apply it to a 3D object by selecting it from the drop-down menu.
You can also save your own motion data as a motion file by clicking on the Save Motion Data (S) button on the main menu bar, which looks like a folder with a disk. This will open a window where you can name and save your motion file. You can then share it with other users or use it for your own projects.
How to add sound and music?
Another important aspect of creating animations with MMD is adding sound and music to your scene. Sound and music can enhance the mood, atmosphere, and emotion of your animation, as well as sync with the movements of the 3D objects. You can add sound and music to your scene by using the Sound (W) button on the main menu bar, which looks like a speaker. This will open a window where you can browse your computer and select a sound file. The sound file can be any audio format that is supported by Windows Media Player, such as .mp3, .wav, or .wma.
Once you have loaded a sound file, you can see its waveform in the FMP. You can use the FMP to adjust the start and end frames of the sound, as well as the volume and balance. You can also use the FMP to sync the sound with the motion data by aligning the keyframes with the peaks and valleys of the waveform. You can also use the Play (P) button on the main menu bar, which looks like a triangle, to preview your animation with sound.
You can also add multiple sound files to your scene by using the Multi Sound (M) button on the main menu bar, which looks like two speakers. This will open a window where you can browse your computer and select up to three sound files. You can then assign each sound file to a different channel: BGM, Voice, or SE. BGM stands for background music, Voice stands for vocal or dialogue, and SE stands for sound effect. You can use the Multi Sound window to adjust the start frame, volume, and balance of each sound file.
How to render videos and images?
The final step of creating animations with MMD is rendering videos and images of your scene. Rendering is the process of converting your 3D animation into a 2D video or image file that can be viewed on any device or platform. You can render videos and images of your scene by using the Render to File (R) button on the main menu bar, which looks like a camera. This will open a window where you can choose between rendering an AVI video file or a PNG image file.
If you choose to render an AVI video file, you need to specify the name, location, size, frame rate, and codec of your video. The size and frame rate should match the settings of your MMD window, which you can adjust by using the Screen Size (S) button on the main menu bar, which looks like a square. The codec is the compression method that determines the quality and size of your video. You can choose from various codecs that are installed on your computer, such as DivX, Xvid, or Huffyuv. You can also choose to render with or without sound.
If you choose to render a PNG image file, you need to specify the name, location, size, and quality of your image. The size should match the settings of your MMD window as well. The quality is the compression level that determines the file size and the color depth of your image. You can choose from various quality levels, such as High, Medium, or Low. You can also choose to render the current frame or a range of frames.
Once you have specified the settings for your video or image file, you can click on the OK button to start rendering. Depending on the length and complexity of your animation, the rendering process may take some time. You can monitor the progress of the rendering by looking at the status bar on the bottom of the MMD window. When the rendering is finished, you can find your video or image file in the location that you specified.
Conclusion
In this article, I have shown you how to download, install, and use MMD, a free 3D animation software that lets you create and animate models, accessories, stages, and effects. I have also provided you with some useful resources and tips to help you get started with your own animations. MMD is a fun and creative tool that allows you to express yourself and share your work with others. Whether you are a fan of Vocaloid, anime, or 3D art, you can find something to enjoy with MMD.
Here are some links to websites that offer more information, tutorials, and downloads for MMD users:
: A website that offers tutorials and articles for MMD users of all levels.
: A website that offers downloads and reviews of models, accessories, stages, effects, and motion data for MMD users.
: A website that hosts a large community of MMD artists and fans who share their work and feedback.
: A website that hosts a large collection of MMD videos and music videos made by MMD users.
: A website that provides information and trivia about Vocaloid, MMD, and related topics.
I hope you have found this article helpful and informative. If you have any questions or comments, feel free to leave them below. Thank you for reading and happy animating!
FAQs
Q: What is Vocaloid?
A: Vocaloid is a singing voice synthesizer software developed by Yamaha Corporation. It allows users to create songs by inputting lyrics and melodies using various voicebanks that sound like human singers. Some of the most famous Vocaloid characters are Hatsune Miku, Kagamine Rin and Len, Megurine Luka, KAITO, and MEIKO.
Q: Where can I get more models, accessories, stages, effects, and motion data for MMD?
A: There are many websites that offer free downloads of 3D objects for MMD users. Some of them are LearnMMD.com, MikuMikuBeat.com, DeviantArt.com, BowlRoll.net, NicoNicoDouga.jp, and YouTube.com. However, you should always respect the rules and credits of the original creators and do not redistribute or edit their work without permission.
Q: How can I make my own models, accessories, stages, effects, and motion data for MMD?
A: There are various tools and programs that allow you to create your own 3D objects for MMD. Some of them are PMD Editor (for models), Metasequoia (for accessories), SketchUp (for stages), Blender (for effects), and MikuMikuMoving (for motion data). However, these tools require some skills and knowledge in 3D modeling and animation. You can find tutorials and guides on how to use them on LearnMMD.com or YouTube.com.
Q: How can I share my MMD animations with others?
A: You can share your MMD animations with others by uploading them to video hosting websites such as YouTube.com or NicoNicoDouga.jp. You can also share them on social media platforms such as Facebook.com or Twitter.com. However, you should always respect the rules and credits of the original creators and do not claim their work as your own.
Q: How can I improve my skills and knowledge in MMD?
A: You can improve your skills and knowledge in MMD by practicing regularly, watching tutorials and videos from other MMD users, reading articles and guides from MMD websites, joining MMD communities and forums, and asking for feedback and advice from more experienced MMD users. You can also challenge yourself by trying new things and experimenting with different styles and techniques. The most important thing is to have fun and enjoy the process of learning and creating with MMD.
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